Good evening all, unfortunately I miss understood the task for last week so a big amount of information that was meant to be in this week is there. The link to my last weeks blog is here.
Anyways, today I have thought further in designing my game.
As this game has to be challenging, I want to have a random spawner of the targets in my game. I really want to include that as I don't want this game to be predictable. I want the player to really work on their reactions as you never know where an opponent is in a real and competitive FPS game. I'm rethinking the idea of having the targets very visible. If I get the chance to I will change the colours of the targets as you choose a different level.
In terms of the map I want to keep it the same as I think it is very simple yet big enough for the player to explore it. I want to keep the graphics simple as I'm not going to focus on how beautiful the game is but more so the effectiveness of the game. The sort of look I will go for is something like Counter Strike.
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