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Game Design Document

 Good evening all, unfortunately I miss understood the task for last week so a big amount of information that was meant to be in this week is there. The link to my last weeks blog is here.

Anyways, today I have thought further in designing my game. 

As this game has to be challenging, I want to have a random spawner of the targets in my game. I really want to include that as I don't want this game to be predictable. I want the player to really work on their reactions as you never know where an opponent  is in a real and competitive FPS game. I'm rethinking the idea of having the targets very visible. If I get the chance to I will change the colours of the targets as you choose a different level. 

In terms of the map I want to keep it the same as I think it is very simple yet big enough for the player to explore it. I want to keep the graphics simple as I'm not going to focus on how beautiful the game is but more so the effectiveness of the game. The sort of look I will go for is something like Counter Strike.

Image taken off steam.

Thats the sort of look I'm going for. As you see it isn't anything special but the player will still understand what is going on.

For further information on the game design go to my previous blog as linked at the top of this blog.

Thank you,
Denis.


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