Skip to main content

Prototype

 SMtraining

Today I finally started creating my game. I have to say, this was way harder than it looks. I have made the basic layout and scale of my map. I found it extremely difficult to figure out the right scale for my game. 

I had to play around with different scales constantly to find the right size. Finally, I found the right scale after a few hours of playing around. I have used two different assets to create my walls and floor.

The links to the two assets will be found here:

Yughues Free Concrete Material

High Quality Bricks % Walls

I have used the Standard Assests to create my first person player for my game. I haven't added any guns yet. I will continue with my game next week. 

Next week I will be adding in the gun for the player and I will add more items to my map. This is an image of what I done so far.


Slowly but surly everything will be done and the game will be fully playable. 

Thank you for stopping by. 

See you next week, 

Denis.

Comments

  1. Hey Denis, Just after reading your blog right here and I seeing you already found it difficult form the begin of creating your prototype which is sad sorry. But at least you found two assets that helped you in your creation. Hopefully you don't come across more trouble when you start adding the guns and other items. But things are looking good so far Good Luck.
    - Tochi

    ReplyDelete
  2. Hi Denis, this is a really good start to your game I know you said you found it difficult but for the first prototype this is a really good start. You said you will be adding a gun for the player and other items next week, what other items will you be adding? If you are adding enemies or targets I would suggest to start adding them before anything else because they are probably the most difficult so it would be nice to get that done. I look forward to seen this game when its complete, all the best with completing this!

    ReplyDelete
  3. Hi Denis, me again! I thought the same thing about my game didn't realise it would be so hard and tedious! You think by doing all the tutorials and research it would come easier! But I'm glad you got it started and love where you said "Slowly but surly everything will be done and the game will be fully playable. " because it's so true, it'll take time but it'll be so worth it when it's done! :) Best of luck with the game!! -Megan

    ReplyDelete
  4. Hi Denis, wow the prototype looks great so far, I really like the overall design. I had the same problem to begin with, game design can be very challenge to be honest, but once you get going there's something satisfying about seeing everything come together. It looks like you have the hardest parts already finished with, which is good to see, and also having some level designed out helps you to get the mechanics down and working. Well done, it looks great!

    ReplyDelete

Post a Comment

Popular posts from this blog

Introduction To Someone

 Welcome back! So today I will introduce myself. Talk about things I like doing and things I don't. Well, I'm 20 years young, my nationality is Irish but I have Romanian parent. I never know what to answer when people ask me where I'm from as I have an accent, so I just say "I'm a foreign Irish person". I'm a big fan of sports (NOT FOOTBALL). My favourite sports at this moment are boxing, golf, surfing and the gym. I've done boxing for 5 years but stopped as I wanted to gain size and boxing had way too much cardio in it. So I joined the gym and I'm addicted to the gym. I train 6 days a week and my weekly gym plan is Push, Pull, Leg day and repeat. During my Push days I train chest, triceps and shoulders as to train those muscles you do exercises that involve a push motion. For Pull day I train my back, biceps and forearm as those muscles involve a pull motion to train them. And, leg day is just legs (LEAST FAVOURITE DAY IN THE GYM). The rest of the

Game Vision Statement

  SMtraining SMtraining is a shooting game. In this game you train on different targets. There will be a timer for you to find and shoot those targets. SMtraining stands for "Single Mode Training". The genre of this game is FPS (First Person Shooter)/Action. Layout The game will be provided with a menu to start off with. This menu will contain the following, the game logo or name, a "PLAY", "WEAPON", "QUIT" button. The following are the two menu layout options I have so far: If the player presses the "WEAPON" button will bring you to a different page where you can choose between three different type of guns. The gun option will be an AK-47, Shotgun, Pistol. The layout I came up with for this page is very simple and straight to the point.  When the play chooses their gun option it will bring them back to the main menu where then can press "PLAY". When the player presses the play button it will bring them to another page were th