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Showing posts from February, 2021

Doing Reading 05

This week we have broken down my research articles into 6 themes. We had to break down our writings into sentences to shorten it down to find the themes. I have done that before doing my own writings. I found shortened the articles into sentences to help me develop them in my own words. Using those notes I have and rereading my writings I came down to the following themes. The link between Game Progression and Engagement Automating Game Progression Difficulty balance within levels What is Game Progression (Key Elements) Implementing education (eg. chemistry) within game progression The difference between Progression and Emergence Those themes and note will help me write my own bibliography.  I will see you all new week. Thank you, Denis.

Unity Tutorial 04

 Hi all,  Today we are back with a new Unity Tutorial. This week we have worked with some animations, frames and more! I found this weeks tutorials very stressful and nerve-racking.  I don't enjoy developing games in general. Sometimes, I find the steps very confusing and unclear. That really puts me off about working through this. I was very happy to finish and I hope next weeks tutorials will be easier to understand. I will see you all later! Bye, Denis.

Analysis

 Hi all, today I went deeper into "Progression Mechanics" and I found four very helpful articles. The first one is called " A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres " by Katharine Neil, Denise de Vries and Stephane Natkin. This article about automating game progression in early stage of designing and developing a game. This article links in with a piece of writing from last week called " Automatic Game Progression Design through Analysis of Solution Features "  This article is based around the game progression tool used in the game "Refraction" (by Butler, Smith Liu and Popovic). They believe that "Refraction’s progression tool approach can be applied to the progression design challenges of games other than Refraction" (taken from - 2 Research Objectives). To test this out they have used three different genres of game, "a top-down shooter with puzzle elements, a casual strategy

Unity Tutorial 03

 We are back with the Unity tutorials as usual! This week we went more in depth with coding. We added enemies, danger zones and more! I will admit I got stuck at some parts of this tutorial and I had to go and look up solutions for the issue I had. Now it was very easy and I felt stupid for not realizing sooner. The issue I had is finding the "CollectibleHealth". Moving on from my frustration, going through the this weeks tutorial is making the game feel more like a game with the obstacles and enemies.  One thing I am really curious how it will work is the water/lakes in the game I wonder is there will be animations of either swimming or drowning. Also the vent makes me wonder if you can use it the same way you can in the very popular game "Among Us". As in you can hide in them.  My game looks like this so far! This is a screenshot of my work. If any of you are doing the same tutorial please share with my how your getting on by commenting on my post! I will see you

Reading 03 Doing

 Hi all, today I have started doing my research of reliable sources on Progression Mechanics in Game Development.  I have to say this was a very difficult start. I really did struggle find information on this topic and using the TUD library. I have gotten there in the end, thankfully.  For my sources, two of them are from the library and one I found on Google Scholar. I found Google Scholar easier to find information on. I only decided to use it as I felt like I couldn't find anything else on the online data base on TUD.  My first source is called "The Mario Brothers are Unfair: A study on Sense of Progression in Computer Gameplay" by Springer Science+Business Media New York 2017. This was a great piece of writing to start with as it is about why game progression is important. To take out the important bits in this piece of writing I have used the highlighter on the PDF file and my notebook to write point as I read through it so I can look at my points and understand exa

Tutorial 02

 Hi all, I'm back with a new Unity 2D tutorial. We continued on where we left last week. Completing this task I learn how to work with Rigid Bodies, Box colliders for a 2D game and some script. This was challenging at this as there isn't a lot of videos to explain the steps. The script was short and easy to understand.  Screenshot of my own work. As you see there isn't much going on here but it helps the game run the way is meant to. I also learn how to make "Ruby", the player sit being boxes as shown. Screenshot of my own work. I really enjoyed this part of the tutorial as I really like when a game is as realistic as possible and I believe that if there is a box the player shouldn't be able to walk over it like it is not there. This week was the tutorial was very short gladly. This will give me more time to focus on the reading task.  I will see you all next week for the following Unity tutorial.  Thank you, Denis.

Tutorial 01

 Hi, today is my first day doing a tutorial. As I was saying in my previous post I will decide what I will go with in this post. I decided to go with the 2D tutorials as I think it will be easier to do. I have to say game development isn't my thing but I'm still excited to learn about it. This week we started by an introduction tutorial to 2D game development. The tutorial we done this week is  Ruby’s Adventure: 2D Beginner .  This As I started working thorough this tutorial I realized that it is very different from last semesters. There are very little video instructions and more written. I found it pretty hard to understand the tasks at times but I got through it.  This is an image of my work so far. This is a Screenshot of my own work. This weeks tutorial didn't include much coding which I was very happy about. I am excited to go further into this tutorial. As usual I will see you guys next week! Thank you, Denis.

Planning

 Hi we are back with another series of game development. This semester we will focus more on the research of game development. This week we have learned how to used the TUD source engine (online library). I found this very useful as it will same me the time of browsing on google for reliable sources. Also having access to e-book will be very useful as there is more in depth information on such sources. We all had to choose a section of game development which we will be looking into and learn as much as possible about it. I first chose the topic "Open World".  Unfortunately there isn't enough to write about this topic so I decided to choose "Progression Mechanics". I am waiting to speak to my lecturer about it and see if this will be a better choice. From having a look on the topic I found some keywords that stood out the most: Level Up Unlocking new skills Checkpoint Achievements Time We also have a choice of making a 2D game, XR or a e-learning project. At the