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Showing posts with the label Week 4

Analysis

 Hi all, today I went deeper into "Progression Mechanics" and I found four very helpful articles. The first one is called " A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres " by Katharine Neil, Denise de Vries and Stephane Natkin. This article about automating game progression in early stage of designing and developing a game. This article links in with a piece of writing from last week called " Automatic Game Progression Design through Analysis of Solution Features "  This article is based around the game progression tool used in the game "Refraction" (by Butler, Smith Liu and Popovic). They believe that "Refraction’s progression tool approach can be applied to the progression design challenges of games other than Refraction" (taken from - 2 Research Objectives). To test this out they have used three different genres of game, "a top-down shooter with puzzle elements, a casual strategy...

Feedback Strategies

 Good morning! I hope you all are having a great day. Today I have read two articles about giving feedback. Here's what I found out! The first article is called " The Difference Between Praise and Feedback ". The reason I chose this article is because the title stood out to me. Reading this article I found a few things about feedback that I didn't know. I learned that saying "Good Job" or phrases along this line are not great ways to give feedback to your child. The better way to do it is by "process praise". Also asking questions and listening to what they have to say make a huge difference in their progress. Doing those things will increase the chance of your child to take on risks and challenges. This is a very interesting article and I suggest you guy's read it. The second article is called " How to Give Bad Feedback Without Being a Jerk ". The reason I chose this article is a mixture between the title and the image used under the...

Game Idea Research

 Hi all! Today I finally decided what game idea I will proceed with. Getting my feedback from my lecturer I am happy to say I will go with my first idea, which is the training shooting game. By the way if you haven't read that post heres the link to the blog post .  Getting feedback on my game ideas the two ideas I was trying to choose between were the car game and the shooting game. Doing research on game design for my other assignments and thinking about the game made me realise that the car game isn't what I'm trying to achieve as that game doesn't exactly have a goal. Thinking about the shooting game, I started to visualise what I want the game to look like. Firstly, I want the game to have different difficulty levels. I also want, if possible to have 2 or 3 gun choices to choose from. If thats too hard to do I'd like to have the option of the gun setting to choose between automatic or single shot. Finally, I would like to have a window at the top side of the sc...

Game Elements

 Good evening and welcome back.  Today we will talk about 1 video and 2 articles about designing games. This is a screenshot of the YouTube video. (Link below) The video talks about how to come up with idea and how to create a game. They mainly focus they spoke about is that the faster you create a prototype the better the game will be at the end. They explain what a prototype means in the game industry and how you go about doing so.  The article " What are the qualities of games? " talks about what are the atomic elements of a game. Such as, Players, Objectives, Rules and so on. They also talk about what critical analysis is about when you speak about games. Critical analysis is about going in depth to analyse why a game is "fun" or not. Those people look at what can be added or removed to increase the user experience. This article also give examples of questions you should ask yourself during a critical analysis. Such as "What challenges does the player face...