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Game Elements

 Good evening and welcome back. 

Today we will talk about 1 video and 2 articles about designing games.

This is a screenshot of the YouTube video.
(Link below)

The video talks about how to come up with idea and how to create a game. They mainly focus they spoke about is that the faster you create a prototype the better the game will be at the end. They explain what a prototype means in the game industry and how you go about doing so. 

The article "What are the qualities of games?" talks about what are the atomic elements of a game. Such as, Players, Objectives, Rules and so on. They also talk about what critical analysis is about when you speak about games. Critical analysis is about going in depth to analyse why a game is "fun" or not. Those people look at what can be added or removed to increase the user experience. This article also give examples of questions you should ask yourself during a critical analysis. Such as "What challenges does the player face?" , "Is the game replayable?" and more. I really recommend you read this article. 

The other article is goes in depth about "game design". How people in the industry describe "game design". Some people would describe it as "emotional engineering", "largely communication" while others would call it "everything what goes in a game is more or less game design". The answer differs on the person you ask. This is an article that goes in depth and refers further sources. I really recommend you have a look at this article in your own time.

I hope you enjoyed what I have taken from those articles and the video for this week and I hope you will enjoy reading the articles if you end up doing so. 

Thank you for your time,

Denis.

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