Hi all, today I went deeper into "Progression Mechanics" and I found four very helpful articles. The first one is called " A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres " by Katharine Neil, Denise de Vries and Stephane Natkin. This article about automating game progression in early stage of designing and developing a game. This article links in with a piece of writing from last week called " Automatic Game Progression Design through Analysis of Solution Features " This article is based around the game progression tool used in the game "Refraction" (by Butler, Smith Liu and Popovic). They believe that "Refraction’s progression tool approach can be applied to the progression design challenges of games other than Refraction" (taken from - 2 Research Objectives). To test this out they have used three different genres of game, "a top-down shooter with puzzle elements, a casual strategy...