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Planning

 Hi we are back with another series of game development. This semester we will focus more on the research of game development. This week we have learned how to used the TUD source engine (online library). I found this very useful as it will same me the time of browsing on google for reliable sources. Also having access to e-book will be very useful as there is more in depth information on such sources.

We all had to choose a section of game development which we will be looking into and learn as much as possible about it. I first chose the topic "Open World".  Unfortunately there isn't enough to write about this topic so I decided to choose "Progression Mechanics". I am waiting to speak to my lecturer about it and see if this will be a better choice.

From having a look on the topic I found some keywords that stood out the most:

  • Level Up
  • Unlocking new skills
  • Checkpoint
  • Achievements
  • Time

We also have a choice of making a 2D game, XR or a e-learning project. At the moment I am unsure which to choose between the 2D and XR. Anyways, we will both find which I will go with very soon.

I am very excited about this semester and I can't wait to share my experience with you guys!

Thank you,
Denis.

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