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Alpha

 Today I have worked on my game.  I have decided to not make the doors open and close but to leave them opened to I can manage to finish the game mechanics done. I really struggle to do it all as many tutorials use different versions of Unity. As my work today I have added particles to the gun as you shoot and for next week I want to add an animation to the gun as it shoots.  I also added the damage to the shots on the target. As for now, it takes 5 shots to eliminate the target.  I also changed the target as one piece as I really want to finish this game by the end of the semester. I want to have a playable game by the end of the semester. Making your own game is harder and takes so much more time than I anticipated. So to have a playable game I won't achieve my plan and game idea I had at the beginning. This image shows how the particles look when shooting. This is an original image of my work The following image is an image of how the door will be in the game. Thi...

Unity Tutorial 08

Another week, another Unity tutorial. This week we finished on the game we done last week and done a challenge that was similar to the game. The challenge is a football game where you are the goal keeper. The goal keeper or player is a ball and he/she has to protect the football balls from going in the goal. For the Unity tutorial we have added more enemies and "powerups" to the game. We also wrote a code that multiplies the enemies by 1 each time you eliminate all enemies. The tutorials and challenges are starting to get easier now that I started experiencing game development by myself by creating my own game. I started to find it easier what to do and when to do certain things.  My work of the Unity tutorial . As you see this game is very simple looking but fun none the less. I really enjoyed working on this weeks Unity task. Now I have to work on my personal game so I shall see you later during the week. Thank you for stopping by, Denis.

Week 9 Reading and Writing

 Today I will not talk to you guys about articles or videos. I will talk to you about my experience with this course. This blog will include things like what was my favorite reading, my biggest accomplishment so far in this class and what I think of the reading task. So to start off with my favorite reading this semester. I really enjoyed the reading task from week 3 . Those articles and the video were about what is a game. I really enjoyed this reading task as I found it interesting. It made me understand what a game is made out of, the purpose of a game and how people working in this industry see it.  Moving onto my game project. I have a mixture of feelings about it. Thinking of me making a game and doing the Unity tutorials got me very excited about the idea but actually starting it I wasn't so excited about the idea as I found it harder than I thought and I'm worried about how far I can go with this in the period of time I have. I still want to do the best I can and I won...

First playable

 Continue of creating my game... This week I decided to work more on the map, give the player a gun and start working on the script for the shooting and design my target. This week I found it difficult to find out a script for shooting and working fast. As I'm still learning I'm not the fastest at making games. I find it really hard to get this done in a shorter period of time. I have spend way too much time on little things for example. Original screenshot of my map. As you see I have added a door, a wall on top of the door and boxes. The materials I have used are from this page that is linked from the tutorial I said I will used in a previous post. The link to the website is here . It seems like an easy job to do but it took longer than you think to finish all of this.  Original screenshot of my work. The door was easy to make but it took a little time to place it right. Original screenshot of my work. The gun I have used is from this asset I have found in a tutorial I have...

Unity Tutorial 07

 We're back! With another Unity tutorial. This tutorial is very different from the previous ones. This tutorial was by far the most confusing tutorial in my opinion.  Although this was pretty stressful I learned some new things. Such as making the camera rotate, control the play in a different way than we have done before, use Physical Materials to bounce against the enemy, make the enemy follow the player and so on. As you see doing this I learned quite a few things. My favorite part about doing this tutorial was giving the player the "Powerup" which gave the player extra power to send the enemy off the surface. The one part I found hard was keeping up with all the new codes, where they are placed and how they work.  This is a picture of the game This is a screenshot take by me As you see it does look very different from my previous tutorials. Unfortunately doing this tutorial I haven't learned any new code that I could implement in my own game (SMtraining). Although...

Game Fun

  Reading Week 8 “Game Fun" Games can be described by the 3 components Mechanics, Dynamics, and Aesthetics (MDA) or otherwise stated as rules – system – “fun” . The three reading selections this week and the synopsis below all address the term “fun” in relation to game design. There are eight types of Fun outlined by the MDA. These eight are both a source of reference and player experience that blend together in many ways, and essentially what makes a game engaging and enjoyable. Figure 1: Eight kinds of Fun Both Oxford and Merrian dictionaries define Fun as an enjoyment, delight but within the context of a game it refers to a form of pleasurable entertainment. MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission, remain a source of reference and possibly the most popular list of player interactions combining in various forms to attract each player to a particular game. Nicole Lazzaro presents f...

Prototype

 SMtraining Today I finally started creating my game. I have to say, this was way harder than it looks. I have made the basic layout and scale of my map. I found it extremely difficult to figure out the right scale for my game.  I had to play around with different scales constantly to find the right size. Finally, I found the right scale after a few hours of playing around. I have used two different assets to create my walls and floor. The links to the two assets will be found here: Yughues Free Concrete Material High Quality Bricks % Walls I have used the Standard Assests  to create my first person player for my game. I haven't added any guns yet. I will continue with my game next week.  Next week I will be adding in the gun for the player and I will add more items to my map. This is an image of what I done so far. Slowly but surly everything will be done and the game will be fully playable.  Thank you for stopping by.  See you next week,  Denis.